Articles are probably the best way to learn things like RPG programming. All of the articles are split
up into categories so that you can find what you're looking for quickly. Click on the name of a category
below to start browsing the articles:
RPG theory articles cover topics such as tile engine techniques, ideas about experience/level systems, and many other general computer RPG topics.
DirectX in VB
The DirectX in VB articles cover anything related to the use of any of the various aspects of DirectX in VB, including DirectDraw, DirectSound, etc. You definately need to understand some of this if you're going to write a 'high-quality' RPG these days.
VB RPG Programming
The VB RPG programming articles are specifically geared towards the creation of RPG's in VB, so everything in them will be completely relevant to this style of game.
Miscellaneous articles that don't quite fit into any of the other categories. If enough end up warranting their own category, this will be created.