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Articles - VB RPG Programming
The 'split into pages for easier reading' links are the default if you click on the title of the article. The
article gets nicely formatted and split up into pages for easier reading. The 'all on one page' link is meant
for if you want to print out an article for future reference, as it's not the nicest-looking page ever :)
RPG Scripting, Another Approach - by Zaei
A short article that discusses the uses of the Microsoft Script Control in RPGs, and gives a small sample of how it is used in Divinity. |
[ split into pages for easier reading ]
Simple Game Scripting Part 3: Control Stuctures for your Scripting Language - by David Goodlad
This is part three of the ongoing series of articles about creating a scripting language for your own VB game. This part's focus is mainly on control structures for the language: if..then..else, for loops, etc. Also covered is a lot of theory for the creation of 'named' variables by the scripts, and how to set this up using some advanced VB techniques. |
[ split into pages for easier reading ]
Simple Game Scripting Part 2: Making Your Scripts DO Something - by David Goodlad
This is part two of the series of articles about implementing a scripting engine into your game. It follows up on the previous part, explaining how the scripts' commands are actually run in VB code, as well as discussing in much more depth a couple of important questions about the structure of the scripting language. |
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Simple Game Scripting Part 1: Storing/Reading Your Scripts - by David Goodlad
This is part one of what should be at least a four-part series of articles about implementing a scripting engine into your game! This topic is probably one of the least documented, yet most important aspects of game programming; this is especially true for RPG's! This first part covers writing, reading, and storing your scripts, as well as the basic structure and concepts of scripting. |
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