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Simple Game Scripting Part 1: Storing/Reading Your Scripts - page 1 |
Copyright, etc.
This article and all it's contents are (c) 2000
David Goodlad. They may not be reproduced in any
form without permission from the author.
I will very gladly give permission to copy the
article, though, so send me an email!
David Goodlad
dgoodlad@junction.net
webmaster: http://blackhole.thenexus.bc.ca
Introduction
Over the past few months, many people have been
asking on messageboards for help with scripting
in their games (especially RPG's). This topic is
an extremely important part of programming your
game, yet it seems to be one of the least-documented
aspects out there!
This series of articles will hopefully get you to
the point where you can easily use custom scripting
commands in your game to control any possible event
you wish to occur.
A reminder, though, is that this is not necessarily
the best, nor the fastest, possible way of adding
scripting functionality. The code has been written
in such a way that the concept should be easily
understood so that you can design your own
implementation which best suits your particular
game. Also, the code requires Visual Basic 6; VB5
does not have a couple of the required functions
such as Split() and CallByName().
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