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Tile-Based Games FAQ v1.2 - page 1 |
Please Note
The appendix is missing from this html-ized version
of the faq. I will be adding it at a later date. If
you want to see it, the original article can be downloaded
at http://blackhole.thenexus.bc.ca/articles/tilefaq12.txt
Copyrights
Tilefaq 1.2 Copyright 1995 Greg Taylor. All rights reserved.
Appendix I Copyright 1995 Chris Palmer. All rights reserved.
This document is freely redistributable provided that is
distributed in its entirety, with this copyright notice
included verbatim. There are no restrictions on works
derived from this document.
I : Introduction
There has been a fair response to my initial release of this file
and there have been many requests for additional information, all of
which I will cover in this version.
This FAQ emphasizes on the style of graphics similar to those used
in U6 and U7 by Origin. Many of the techniques presented are aimed
at systems with limited memory and/or speed like PCs with a 640K barrier;
but this document also includes alternative methods and suggestions
on how to code for less restrictive systems. This is just a brief,
but hopefully complete overview of one method to achieving the
Tile-based style. There are other methods and I'd like to hear about
them, because much of this FAQ has been pieced together from various
implementations of the 'Tile' graphics style.
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